Machete & pistol: The third hit now ignores side shields.Barnacle no longer crits on bleeding enemies.The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to).No other difference functionally speaking. Corrupted Power: now in % instead of a flat bonus. Biters pets: now way more resistant to attacks and effects that don’t specifically target them.Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.Crowbar: new crit condition on stunned enemies to make it less awkward too.Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).– Added a customizable sound priority system, to limit the number of sounds at once. – Customize categories of sound effects individually (active, enemies, environment, etc.) – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets. If two effects synergize with each other, the icons glow. – Display effect icons in item descriptions. – Display critical strike feedback on the HUD. – Display stats icons in addition to their color. – Customisable Brutality / Tactic / Survival colors. – Customisable HUD transparency and size. – Customisable functions for the Left Stick, Right Stick and D-Pad. – Shield toggle option, instead of long press. – Option for slower parry window and trap speed – Adjustable trap damage, enemy damage and enemy health in % increments. – Auto-hit mode – automatically target nearby enemies with your primary melee weapon. (this effectively already existed by quitting the game when you die, now it’s just ‘official’) – Continue mode – each time you die you can resurrect from the beginning of the biome. Added a new Assist Mode to the options menu :.This interaction has no tangible benefit other than making you feel warm and fuzzy. Lastly, you can now interact with all of your companions in between biomes by long-pressing the interact button. There is also now a new legendary-only option in Custom Mode which makes all items legendary. Legendaries now become stronger than your typical weapon by adding an extra, complimentary gameplay element instead of just upping the damage. They have all been hand-picked and should have synergy with the item's gameplay. There are a few brand-new affixes, including specific ones for certain items. On this same note, Evil Empire has done away with old legendary items and instead introduced legendary affixes. Variety in a roguelite is the spice of life. Every so often these are refreshed to keep the variety element strong – a good roguelite should offer players difficult choices instead of relying on the same 2-3 weapons every time. Dead Cells fans will enjoy (or not, depending) a new rebalancing that tackles 29 weapons, skills and mutations in the game. The Enter the Panchaku trailer showcases the weapon at its finest, complete with offering a new outfit inspired by the trailers from Bobby Digital that includes flaming pink hair. Here's more details and a trailer from the team about the update, with the full patch notes here. You're also getting the Magic Bow in a crossover from Soul Knight, and you can finally pet all of your pets in the game. The game also added 29 reworked items in the mix including weapons, skills, and mutations, as well as a number of rebalances. When you use them, the crit on enemies that are facing you and also provides some amazing animations for combat when you pull off combos. The new content revolves around a weapon that operates a lot like nunchakus, only it's designed to be a pair of frying pans. Twin Motion and Evil Empire released a new update for Dead Cells this past week as players can now Enter The Panchaku.
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